I am a Game Developer and producer who has focused on both VR and non VR applications.
Some highlights of my carear so far is working with Liminal VR on "Museum Smash VR", MASSVR on "VR Champions", and even doing some Virtual Reality Simulations for Vertex Solutions on an Airforce Contract. I have also talked at GDEX 2019 Go Check out all of my work or check out more about me right here Fun Fact: I was on the 4 day Train Jam and yes it was as cold as you heard. |
Professional Work
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Projects: Military Simulators for AC130J using both 360 Videos and 3D modeled aircrafts. Also worked on a VR Launching room that I lead development of and worked as the leader programmer for. What I did:"Programmer/ Software Specialist" Platform: Oculus Rift, Vive, PC Technology: Unity, Steam VR, C# Team Size: 6 (Programmers, ISD, Artists) |
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Projects: Museum and Trade Show Interactives. Focused on programming mostly Unity applications that could be used for either museums or trade shows. Would focus on interactions and making sure the applications were stable. What I did:"Programmer" Platform: PC, IOS Technology: Unity, C#, Photoshop, One Drive Team Size: 4 (Programmers, Artists) |
Portfolio Page
Projects: Lead development of "Museum Smash VR" an Oculus Go experience where the user goes through and smash exhibits in a museum. The team and I leveraged the research from Liminal VR to make sure the user had an energetic experience while playing the game. What I did:"Developer/ Producer" Platform: Oculus Go, PC Technology: Unity, Steam VR, C#, Trello, Github Team Size: 8 (Designers, Programmers, Artists, Audio) |
Portfolio Page
Projects: Worked on "VR Champions" as both a Game Design Intern and was brought back to work on the game as a "Game Designer". What I did:"Game Designer and Game Design Intern" Platform: Oculus Technology: Unreal 4, C++, Perforce Team Size: 10 (Designers, Programmers, Artists) |
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Projects: Intern on "Ones" a mobile platformer. I did Level Design work for the first world and also helped with production by keeping track of our team meetings and leading remote scrums as we were a remote team. What I did:"Level Design Intern" Platform: IOS, Android Technology: Unity, C#, Microsoft Teams Team Size: 8 (Designers, Programmers, Artists, Audio) |
Personal and Side Work
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Projects: Virtual Reality wave based shooter, I helped to develop the concept and lead the team on development. My jobs included working on mechanics and implementing them (including shooting, enemy balance, and opening cut scene.) I also worked as a producer and made sure that everyone on the team had the necessary resources. What I did:"Designer/ Producer" Seen: Logan Theater 2018, Chicago Toy and Game Fair 2018, GDC 2019 Platform: Vive, Oculus Rift Technology: Unreal 4, C++, Blueprints, Github Team Size: 8 (Designers, Programmers, Artists, Audio) |
Portfolio Page:
Projects: "Project Supers" is in development as a project between two friends and I. I created the back end powers system that let's us create powers and the players to use said powers. I also lead production of the game and tasking to make sure we are on track. What I did:"Developer/ Producer" Platform: PC Technology: Unity, C#, Trello Team Size: 3 (Designers, Programmers) |
Portfolio Page
Projects: "Project Supers" is in development as a project between two friends and I. I created the back end powers system that let's us create powers and the players to use said powers. I also lead production of the game and tasking to make sure we are on track. What I did:"Developer/ Producer" Platform: PC Technology: Unity, C#, Trello Team Size: 3 (Designers, Programmers) |
Portfolio Page
Projects: "Perdition" was built during "Spooky Jam 2017" in the Chicago area. During this project I focused on programming and the physics of the platforms. What I did:"Programmer" Platform: PC Technology: Unity, C# Team Size: 2 (Designers, Programmers) |
Portfolio Page
Projects: "Loss" was built during "Columbia X DePaul Game Jam" in the Chicago area. During this project I focused on programming the back-end of the game. I also worked on the AI framework What I did:"Programmer" Platform: PC Technology: Unity, C# Team Size: 5 (Designers, Programmers, Artists) |